FlankerBack ~ Amari Cooper ~ Alabama Crimson Tide ~ 6006/210
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Navigation: How well he Navigates the Field after the Catch: Power, Agility, Acceleration, Long Speed, and Field Vision.
Broken down into SubCategories, it'd go something like this:
Separation
* Combat Skills
* Fluidity
* Acceleration
* Ricochet
* Routing
* Deception
* Field Vision
Catch Point Capacity
* Timing
* Combat Skills
* Vertical Agility
* Hands
* WingSpan
Navigation
* Power
* Fluidity
* Ricochet
* Acceleration
* Long Speed
* Field Vision
Catch Point Capacity: Excellent. He'll plant a Ball, every now and again, but his previously Deficient Hands have improved considerably this Year ~ I'll go with Adept and Improving. As for the rest: His WingSpan and Combat Skills are adept, but what really separates him, I believe, are his extraordinary Vertical Agility and his magnificent Tracking & Timing.
Navigation: Extraordinary. Cooper brings a deadly repertoire of Tremendous Processing Speed & Field Vision, combined with phenomenal Fluidity and Ricochet. He lacks Power, but you can't tackle'm if you can't catch'm.
Conversely, if my Perception of things does little more than pile on, I try to be succinct.
Out of respect for your Time, you see, my Fellow FootBall Fanatics.
This is one of the latter instances, I think.
Amari Cooper is an extraordinary Prospect ~ a Dream Prospect. He is by all accounts and by the Testimony of Tape incredibly Talented, incredibly Focused, and incredibly Driven. Barring Injury, he will become Great.
Just as crucially to Prospectors: His Development at the next level will be measured not in Years but in Days.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
Market Value Top 10!! | Yankee Grade Top 10!! |
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!