Offensive Guard ~ Avery Gennesy ~ Texas A&M Aggies ~ 6033/318
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Guards:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Lateral Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Sufficient. Gennesy doesn't project much Power in the Running Game, rarely accomplishing much more than to hold his own, and failing even to do that, on a pair of Plays against Arkansas, but he's adept at Dropping Anchor and thwarting Power in Pass Protection. Not once did I see'm get steamrolled into'is QuarterBack's lap.
* Update: Marginal. Exposure to more Tape was not kind to Avery Gennesy. Sufficient Torso Power, but lousy Core Power.
Agility: Mediocre. Impressive Launch Velocity out'f'is Stance. Marginal Fluidity to Mirror or to change directions in the Open Field. Impressive Acceleration to the Flanks and DownField in the Running Game.
* Update: Unchanged. Impressive Straight Line Speed. Marginal Fluidity.
Frame: Adept. Gennesy's WingSpan looks short to me on Game Tape ~ though I will as always defer to The Combine or a Pro Day should their Measurements tell me that my Eyes tell Lies ~ and that, combined with his marginal Fluidity, is why I'm projecting him to Offensive Guard. There, his WingSpan should be fine, as should be his Height.
* Update: Exceptional. His WingSpan is actually adequate, and his Frame is optimal for a Guard.
Combat Skills: Competitive. Gennesy exhibits a marginal Command of Lateral Leverage, frequently getting maneuvered into a bad Angle, and his Paw Positioning is mediocre, hitting Low or OutSide more often than he ought to. Impressive Paw Persistence, though, and tremendous FootWork, relentlessly working to improve his Angles.
* Update: Unchanged.
Processing Speed: Adequate. Gennesy's Speed & Efficacy in Reading and Reacting to Defensive Deception in Pass Protection and in Locating & Approaching Targets in the Running Game is sufficient.
* Update: Impressive.
Motor: Impressive. Exceptional Intensity. Adequate Stamina.
* Update: Unchanged.
Run Blocking: Competitive and potentially exceptional. Gennesy is mediocre at The Point of Attack, because he doesn't project much Drive Power, but his impressive Launch Velocity and Acceleration to the Flanks and DownField could translate into his developing into an Impact Player, frequently causing Disruption, Behind Enemy Lines, though he's hindered by marginal Fluidity that'll likely produce more that his share of Whiffs on secondary Targets.
I believe that he projects best on a Zone Scheme Team.
* Update: Mediocre, due to marginal Power. Definitely better on a Zone Scheme Team.
Pass Blocking: Mediocre but potentially effective. Gennesy looked bad on many occasions, trying to keep up with Dragons, hindered by marginal Fluidity to Mirror and a short WingSpan, but if he is wisely shifted to Offensive Guard, his Fluidity shouldn't be an enormous Problem against Grizzlies, though Wolves will probably give'm Trouble.
* Update: Marginal. Marginal Power and Fluidity are a dangerous combination.
I'll be looking forward to more Game Tape from the Hallowed Halls of Draft BreakDown, so I can drill deeper in my Evaluation of Avery Gennesy, because it's always tricky projecting Conversions like this one.
In particular, what appears to be marginal Fluidity to Mirror in Pass Protection against Dragons ~ who are obviously far more Fluid and Fast than the Grizzlies that Gennesy stands to face if he's shifted inside ~ needs to be extrapolated to account for the anticipated change in Opponents. Likewise, translating Power to the Inner Trenches.
What I see at this point, at my Vision's current level of Focus, is that Gennesy projects best as a Guard on a Zone Scheme Team, one with the Potential to develop into an effective Pass Blocker and an exceptional Run Blocker.
* Update: I'm afraid that my Impression of Avery Gennesy's Prospects did not improve with more exposure to Game Tape, where his dangerously deficient Core Power became all too clear. Combining that with marginal Fluidity means he's a Liability in Pass Protection and not much of an Asset in the Running Game, either. His Talent, alone, I believe would translate to UFA ~ Undrafted Free Agent, to you Earthlings!! ~ yet his impressive Intelligence & Drive give'm, I believe, something of a Chance to scrape and claw his way onto a Roster, if he can develop a little Core Power.
Both the Market and I had a 3rd/4th Round Grade on'm before we got more Tape to look at.
Both Grades changed dramatically.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!