Slot Corner ~ Avonte Maddox ~ PittsBurgh Panthers ~ 5092/184
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Slot Corners ~ Upon Further Review, I confess that I believe that I went A Bridge Too Far with this Business of rebranding NickelBacks as CenterFielders. CenterFielders ~ "Free Safeties" to you Earthlings!! ~ are optimally Hybrids capable of Direct Coverage, anyway, and my premise that NickelBacks ought to be able to manifest the Processing Speed that CenterFielders need, as well as the Run Defense Aspect of a CenterFielder was pushing Evolution too far, too fast!!
It would be terrific for Defenses if NickelBacks were all spry yet beefy 5090/210 Pounders whose Frames could stand up to the rigors of the Run Defense that is an important Aspect of a CenterFielder's Game.
But even then, their Height would be a Liability in surveying the Tactical LandScape.
NickelBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
This is how I break down Slot Corners:
Agility: Acceleration, Ricochet, Fluidity, Verticity ~ that's Turn & Burn Acuity, to you Earthlings!! ~ and Speed!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* Speed ~ Corner and WideOut are really the only Roles where 40 Times matter.
* How quickly and effectively one Reads & Reacts to the developing Play: Run/Pass, Routes, Picks, and such.
* Combat Skills
* Processing Speed
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Routes and WideOuts.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Combat Skills
* Vertical Agility
Agility: 100. Outstanding Speed, tremendous Ricochet, and phenomenal Fluidity.
Processing Speed: 33. Way too reactive, way too often, though a former WideOut who flashes Anticipation.
Run Defense: 40. Deficient Power and deficient Length, but outstanding Aggression and competitive Tackling.
Pass Coverage: 66. Top Shelf Agility, but his Route Reading and Field Vision need a ton of work.
CatchPoint Capacity: 33. Productive at PittsBurgh, but he's up against it with his marginal Power and WingSpan. He's tough, though, and has something of his former WideOut's Tracking and Timing skills.
Ceiling? Warrior. 2nd/3rd Round. He's got the athletic potential to be a tremendous Coverage Corner.
Floor? Special Teams. 6th/7th Round. He's definitely limited to Slot Corner, and he needs a ton of work in developing his Field Vision and Route Reading. And if he can't improve them substantially, you cannot send'm out there.
Risk/Reward Ratio? Moderately favorable. He's got a ton of work to do, and the cerebral side of things being where the work needs most to be done is an obvious Red Flag. However, his reputation as a passionate, dedicated Professional is sky high, and Drive, in my view, is significantly more important than FootBall Intelligence, because Intelligence cannot produce Drive, but Drive can and often does produce Intelligence. Poor Processing Speed and Field Vision are often produced by a lack of communication with the Coaches. Get the right, professional Coaches, and you can often significantly improve a Player's command of the Game, given enough Drive. And Maddox has a ton of it.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!