Offensive Center ~ Billy Price ~ Ohio State BuckEyes ~ 6036/304
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
Having said that...Centers often find themselves in support rolls in Pass Blocking, rather than helping tear open holes up the middle or out to the flanks in the Run Game, because of the league's general persistence, in the 21st Century, in heavily accentuating the Passing Game. As such, the impact that Centers make on their team's fortunes seems destined to be considerably less than their potential. But my focus is on intrinsic value, even where that potential goes untapped.
This is how I break things down, when I'm evaluating Centers:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: 100. Awesome combination of Core Power and Torso Power.
Agility: 66. Good, but I don't rate'm as sky high as most everyone else does. I see tremendous straight line Speed ~ his Launch Velocity and Acceleration are awesome ~ but only competitive Fluidity to redirect and mirror.
Frame: 25. Oy. Excellent Height for Vertical Leverage, but a very short WingSpan that sometimes falls short of the target.
Combat Skills: 40. He generally gets awesome grades, here, and his Paw Positioning and Paw Persistence are excellent, but his Lateral Leverage and FootWork actually kind'f suck. He often loses Leverage as a result.
Processing Speed: 40. This may be a result of his having only recently moved from Guard to Center. He certainly looked like he lacked a plan on many occasions, but he is by all accounts intensely intelligent, so this is no concern.
Motor: 100. Absolutely out'f'is mind Whack Job.
Run Blocking: 60 but potentially 100. His Fluidity is unremarkable, but he's got incredible Power and Acceleration, and he's manic. If he develops his Field Vision and Processing Speed ~ which seems likely ~ he could be a terror.
Pass Blocking: 33 but potentially 66. His WingSpan, moderate Fluidity, and shaky Lateral Leverage and FootWork translate to Liability, right now, but his Power, his Intelligence, and his Motor will likely improve that considerably.
For starters, there's that T Rex WingSpan. That can translate into a lot'f whiffs.
Billy Price will turn 24 in October, the Gods willing, and that means not only that his prospective team is missing out on 2 or 3 years of Prime Time, but that we've all been watching tape of a 22/23 year old playing against a lot of 20 year olds. One obviously can only judge on what one sees, but it's the equivalent of'is playing against Division 47 Opponents.
I've also read multiple accounts of'is prospectively being hard to coach. Of course that stuff often gets repeated, and it should also be noted that one man's pain in the ass is another man's firebrand...And I've read more reports about his being a tremendous Leader than about his being resistant to coaching, so I'm inclined to believe the latter...And yet...reading such reports combined with his often maniacal play on the Field of Battle is another matter altogether.
The Center ~ and Price is too small to be an optimal fit at Guard ~ is supposed to direct others.
So far, Price hasn't proven that he can effectively direct himself.
I am not hating on this kid. Intelligence and Drive are clearly there in abundance, and the Power and at least the straight line Speed for someone of his Intelligence and Drive to translate into an impact player.
But between his WingSpan, his less than spectacular Fluidity which gives me a far less envious outlook on his Agility that most have, his raw Combat Skills, and his Age, I see a lot of Risk & Reward Discounts to apply, here.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!