Offensive Tackle ~ Bradley Seaton ~ VillaNova WildCats ~ 6084/330
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Tackles:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Mediocre. Adequate Anchoring Strength in Pass Protection. Marginal Drive Power in the Running Game.
Agility: Effective. Adequate Launch Velocity. Effective Fluidity. Effective Acceleration and Speed.
Frame: Marginal. Far too tall for optimal Vertical Leverage. Appears to possess a mediocre WingSpan.
Combat Skills: Impressive. Merely adequate Positioning, but impressive FootWork, Lateral Leverage, and Persistence.
Processing Speed: Exceptional, both in Pass Protection and in the Running Game.
Motor: Solid Intensity and Stamina.
Run Blocking: Marginal, due to a lack of Drive Power, exacerbated by a Frame with too much Height and less than optimal Length. However, he's got substantial Potential on a Zone Scheme Team, where his superior Combat Skills, effective Agility, and exceptional Field Vision fit perfectly and could translate into a exceptional Run Blocker.
Pass Blocking: Mediocre, but with Competitive Potential. Solid Anchor. Decent Fluidity. His Liability is his WingSpan, but his Combat Skills are impressive, and if they can be further developed, he could compete for Snaps.
His combination of Height and Length are a substantial Liability, both in projecting Drive Power in the Running Game and in holding off Speed on The Edge in Pass Protection, but he's got sufficient Tools in both regards to potentially compete, and his impressive levels of Combat Skills and Field Vision advertise impressive levels of Intelligence and Drive.
Mind you: We're not talking about an overwhelming level of Raw Talent, and that Height and Length Liability is on that'll be very hard to overcome, but there's enough there to compete for Snaps, if he's got the Drive and Intelligence to develop those few Scraps of Talent, and there's every reason to believe that he possesses them in quantity.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!