Offensive Guard ~ Caleb Peterson ~ North Carolina Tar Heels ~ 6045/300
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Guards:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Agility: Mediocre. Peterson exhibits consistently Impressive Launch Velocity into'is Set in Pass Protection and into'is Surge in the Running Game, but marginal Fluidity to Mirror in Pass Protection or change direction in the Running Game, and mediocre Acceleration both to the Flanks on Pulls and Sweeps, and DownField in the Running Game.
Frame: Mediocre. He's got the Right Height to enjoy maximum Vertical Leverage, but his WingSpan might be short. As always, though, I'll defer Final Judgement on that until The Combine gives us the official Measurements.
Combat Skills: Marginal. Very raw in every Aspect. His Command of Lateral Leverage is horrible. Mind you: I've only seen 2 Games and only one from 2016, but in that one as well as the older Game, he routinely failed to position himself to attack his Foe from an advantageous Angle, often failing to get Square, much less better than Square. His Paw Positioning is mediocre, as he all too often hits his Opponent's Perimeter, not his Frame. And his Paw Persistence and FootWork are marginal: He often clutched and grabbed instead of repositioning, and his FootWork frequently ground to a Halt.
Processing Speed: Impressive, and improved from one Year to the next, though of course from just one Game to the next!! The PittsBurgh Panthers threw a few Stunts at Peterson in Pass Protection, and he reacted quickly and effectively. The Heels didn't do much in the Running Game against the Panthers, but based on the 2015 Game against the Duke Blue Devils, I'd've graded his Speed & Efficacy in picking up Targets in the Running Game as Mediocre, due to a lack of consistency, but would've given the same Grade, based on that Game, to'is Speed & Efficacy in reading and reacting to Defensive Schemes and Stunts in the Passing Game, and do thereby extrapolate parallel Improvement!!
Motor: Excellent. Persistent Effort and terrific Endurance.
Run Blocking: Mediocre. Despite moderate Power, mediocre Agility, and perhaps a shorter WingSpan, Peterson manages to compete by working his Ass off and, evidently, by developing his Processing Speed. He is going to need to drastically improve his Combat Skills, though. Scheme? He's best suited for a Power Scheme Team, I believe.
Pass Blocking: Awful. Marginal Fluidity to Mirror and Marginal Combat Skills. He's got Work to do.
Even so: His improved Processing Speed suggests that he's got both the Intelligence and the Drive to develop what Talent he possesses, even though his persistently poor Combat Skills suggest otherwise. There is little Question about his Drive, though, as he is highly conditioned and exhibits a consistently strong Motor. And if he has the Intelligence to significantly improve his Processing Speed, as I believe I observed, then his Combat Skills likewise could improve substantially, given sufficient Time & Training at the next level. I speak of course of Trajectory:
"Trajectory > A Philosophical Formula that calculates a Prospect's Potential & Risk, based on perceptions of Talent, Intelligence, Passion, and Work Ethic: Talent x Intelligence x Drive = Potential/Risk."
Mind you: I don't have Great Expectorations of Peterson, but based on my Perception of his Intangibles, I'm giving'm a better Grade & Rank than Undrafted Free Agent & Lunatic Fringe that I'd say that his Talents warrant!!
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!