Split End ~ Charone Peake ~ Clemson Tigers 6024/210
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.
Broken down into SubCategories, it'd go something like this:
* Combat Skills
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Combat Skills
* Vertical Agility
Catch Point Capacity: Mediocre but with tremendous Potential ~ yeah, a much greater Spread at the CatchPoint than with Separation between Potential Skills and Functional Skills, eh? This is currently his weaker Attribute, as I see it, but has the Potential to become his Strength. Peake currently displays mediocre Hands and mediocre Timing & Tracking, but as his Field Vision improves, so will his Tracking & Timing, and as things slow down for'm, I expect that his Hands will also improve...And he's got the Core Power, the WingSpan, and the Vertical Agility to mash at The CatchPoint.
Blocking Bonus: Tremendous Potential as a Blocker, with that Core Power and WingSpan. He's got a lot of Work to do with his Combat Skills, but he's definitely got the Motor, and could make an enormous Impact.
It's just that he wallowed on the Depth Charts for the first 2 Years, got Blown Up in his 3rd Year, got Blown Up again in his 4th Year...and then finally got a few Snaps in, in his 5th Year, while he tried to remember how to play this extraordinary Game called FootBall, while working his way back into Peake Shape ~ See What I Did, There???
So he's been there for 5 Years, but for all practical purposes it's been 2.
Consequently, his Combat Skills, his Routing, his Field Vision, and his Tracking & Timing are all playing Catch Up...But by all accounts he is Highly Motivated, Smart, and rapidly getting smarter. He hit Clemson as a Top Shelf Recruit, a potential Top 10 Talent, but then went on an awful, injurious Odyssey...Yet 4 Years later, after accomplishing almost nothing, statistically, and being long since forgotten by most everyone, he remained, even then, so intensely focused and even inspiring that he was elected Team Captain...and went on to resurrect his Formerly Fading Fortunes!!
Charone Peak is more Potential than Proven, but brings an extraordinary and lustfully longed for fusion of Size, Power, and Speed...and the Intelligence and Drive, forged through this Winter Of His Discontent, to develop them.
Health Discount? Yes. He's had two Knee Injuries. But Experience has taught me to attribute great Value to the expression That Which Does Not Kill Me Makes Me Stronger. That is both physically and mentally applicable.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!