Offensive Guard ~ Connor McGovern ~ Missouri
Tigers ~ 6042/306
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Guards:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand one's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Reading Defensive Schemes quickly and effectively, and finding 2nd Level Targets.
* Motor ~ Intensity and Endurance.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Combat Skills
* Processing Speed
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Combat Skills
* Processing Speed
Agility: Effective all around Agility: Launch Velocity, Fluidity, and Acceleration.
Combat Skills: Marginal. Impressive Persistence, but poor Positioning and Maneuvering.
Intangibles: Exceptional Motor and Exceptional Field Vision and Processing Speed.
Run Blocking: I could see McGovern developing into an effective Power Scheme Blocker if some Coach can pull that latent Power out'fm by improving his Combat Skills, but optimally he seems like a Zone Blocker to me. His Agility isn't really a Strength, but it's superior to'is Power, at least right now, and his Processing Speed is a big Advantage in Zone.
Pass Blocking: Shifted back inside to Guard as he surely will be, I believe that McGovern can develop into an effective Pass Blocker if he develops his Combat Skills. Here, too, he projects better in Zone than in Power.
What he needs to focus on are those raw Combat Skills of his.
And he should shift towards Squat Reps, not Weight.
Unsolicited Advice: done!! But hopefully he does direct himself thus, because the Intelligence and Drive manifest in Connor McGovern's Play speak strongly in his Favor about the Chances of him not only Doing The Work that he's going to need to do in order to reach his Potential, but in mentally translating the Work into Results on The Field of Battle.
Trajectory: Talent x Intelligence x Drive = Potential/Risk.
McGovern doesn't exactly ooze Talent , but he's intriguing: Not only did he set Records in Squat Lifting and blast an awesome Vertical at the Combine, but his 3 Cone Time was equally awesome. Intrinsic Power & Agility that haven't translated to the GridIron by this point usually never do...But every once in a while, they actually do.
And in such Success Stories, you generally find substantial reserves of Intelligence and Drive...such as in this case.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!