Offensive Guard ~ Daryl Williams ~ Oklahoma Sooners ~ 6051/329
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Guards:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand one's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.
* Processing Speed ~ Field Vision. Reading Defensive Schemes quickly and effectively, and finding 2nd Level Targets.
* Motor ~ Intensity and Duration.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Combat Skills
* Processing Speed
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Combat Skills
* Processing Speed
Agility: Mediocre. Just to recapitulate, in case you flew past the Title: I'm evaluating Daryl Williams as a Guard. Were I to try to grade his Agility on an Offensive Tackle scale, I'd have to with "Horrific." Okay, I might ease up a bit and go with simply "awful", but the point of course is one of Context, and at Guard Williams's all around Agility projects far better.
Combat Skills: Exceptional. Decent Mechanics ~ as with most Prospects, they need Work ~ but outstanding Persistence. Best of all, though: His WingSpan, projected inside to Offensive Guard, is simply magnificent.
Intangibles: Extraordinary. Tremendous Field Vision and Processing Speed and an outstanding Motor.
Run Blocking: I'm projecting Williams to Offensive Guard, and in projecting him within that Context, I see his Run Blocking as exceptional and potentially extraordinary, provided he's deployed in a predominantly Power Blocking Scheme. His outstanding Power, his tremendous Field Vision, and his relentless Motor translate to potential Dominance.
Pass Blocking: Mediocre but with potential to become effective and potentially exceptional. Williams's Fluidity is mediocre, but his power is outstanding, and his extraordinary WingSpan more than compensates for'is mediocre Fluidity.
Darryl Williams is so lengthy that I almost hesitated to advocate Change, but projecting him inside was nevertheless utterly painless and easy: Even after 3 Years as the Sooners's starting Right Tackle, it's crystal clear to me: His combination of mediocre Agility but outstanding Power would render'm an awful Offensive Tackle, but the very same combination of Attributes, along with impressive Mechanics, a Warrior's Motor, a tremendous Command of Blocking Schemes, extraordinary Field Vision, and that magnificent WingSpan, make for a potentially dominant Offensive Guard.
I could see'm deployed either at Left or at Right, but in either case he's clearly best suited for Power Blocking.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!