Flanker ~ DeMarcus Robinson ~ Florida Gators
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.
Broken down into SubCategories, it'd go something like this:
* Combat Skills
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Combat Skills
* Vertical Agility
Catch Point Capacity: Mediocre Timing & Tracking, mediocre Combat Skills, and mediocre Hands.
He's been screened ever since and has reportedly been persistently clean.
And at an InterView about it, he described himself as having been "Selfish." In my Book, that's actually a point in his Favor.
Players and People don't generally do more than Cite Rote. Robinson actually came across as genuinely contrite.
What bothers me...is his persistent issues just this past Year: multiple Sanctions against'm by the Team.
With such bizarre behavior, there is almost certainly more that meets the eye going on, here. Indeed, one thing that struck me during that same InterView was that Robinson came across as possibly HyperActive.
That's pure Speculation, of course, but Sustained Focus is an enormous issues with HyperActives, and such a Condition would certainly make a lot of sense with his missing Team Meetings, other issues with Team Rules, Reports of Combativeness at Combine InterViews, and of course with his previous Love Affair with Marijuana.
If he could find a way to harness all that Energy...he could really make something of himself.
DeMarcus Robinson brings tremendous raw Potential to the BattleField, regardless of his mediocre Combine Numbers. His Speed is mediocre, but his Fluidity and Ricochet are outstanding. And he's got an excellent WingSpan, so his CatchPoint Capacity could improve, as well, if he gets focused and develops his Game.
Whether or not he does so is of course very much in Doubt.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!