Offensive Center ~ Jeffrey Dielman ~ Utah Utes
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Centers:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Mediocre. Adequate Anchoring Strength. Marginal Drive Power.
Agility: Impressive. Dielman started for 2 full Campaigns at Utah before switching to'is more natural fit at Center in 2016. He exhibits impressive Launch Velocity, Fluidity, Acceleration, and Speed, all'f'm. Clearly a Zone Fit.
Frame: Marginal. Considerably too Tall for optimal Vertical Leverage and with a short WingSpan.
Combat Skills: Effective. Adequate Lateral Leverage, Timing, and Paw Positioning. Impressive Persistence and FootWork.
Processing Speed: Exceptional, both in reading and reacting quickly and effectively to Stunts, Twists, and Blitzes in Pass Protection and in reading the Tactical LandScape and effectively engaging Targets when Run Blocking.
Motor: Exceptional Intensity and Stamina.
Run Blocking: His Marginal Drive Power and short WingSpan translate to'im being a Deficient Power Scheme Prospect, but'is impressive all-around Agility and Field Vision, despite his Liabilities of Frame and Power, justify a Competitive, potentially Effective Grade, I believe, as a Prospect for a Zone Team Scheme's Running Game.
Pass Blocking: Competitive and again potentially Effective. Decent Anchoring Strength that can nevertheless be a Liability because of his taller Height and shorter WingSpan, but impressive Fluidity to Mirror. If his Combat Skills, Processing Speed, and Field Vision continue to develop as he masters his new Position, he could become effective.
They all tie in together.
Even so, he clearly has a lot of Fluidity and Speed to work with, and just as clearly possesses both the Intelligence and the Drive to develop what he can to exacerbate his Strengths and neutralize his Liabilities.
I see'm as a clear Zone Scheme Team Prospect, one with the Potential to develop into a decent and quite possibly effective Run Blocker and Pass Protector, and therefore one with legitimate Starting Potential.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!