Offensive Tackle ~ Jylan Ware ~ Alabama State Hornets ~ 6075/316
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Tackles:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Mediocre, but his outstanding Vertical Jump at'is Pro Day suggests tremendous Raw Power. Hopefully, a big jump in the level of Strength & Conditioning Coaching will enable'm to translate that into Functional Power.
Agility: Exceptional. Excellent Launch Velocity, Acceleration, and Speed, and Impressive Fluidity.
Frame: Excellent. Far too tall for optimal Vertical Leverage, but a tremendous WingSpan.
Combat Skills: Impressive, remarkably enough. You don't see that too often from a Division 19 Prospect like Ware, but yes: while his FootWork is mediocre, his Lateral Leverage and Paw Positioning are exceptional.
Processing Speed: Mediocre. Effective in the Running Game, but marginal in Pass Protection.
Motor: Sufficient Intensity and Stamina.
Run Blocking: Effective and potentially extraordinary on a Zone Team Scheme, if he develops his Power and Field Vision.
Pass Blocking: Mediocre, but potentially tremendous, with that Fluidity and that WingSpan.
He need to Beef Up and translate his Raw Power into Functional Power, and he needs to develop a stronger Command of Defensive Stunts and Schemes and faster, more effective Responses to'm, but I gotta figure that getting a massive UpGrade in Strength & Conditioning Coaching and Coaching in general will help'm a great deal.
He brings a Top Shelf WingSpan, exceptional Agility, and, remarkably, impressive Combat Skills to the BattleField, the last'f which strongly suggest that he takes his Work seriously, as good Combat Skills take Years of Time & Training.
There's Work to be done, but a whole lot of Talent to work with, and every Reason to believe that he's got the Drive to Beef Up like he needs to, and to put in the Time & Training that it's gonna take to learn what he needs to learn.
He's certainly not a Sure Thing by any means, but I consider'm a far better Bet than The Market did!!
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!