Wolf Tackle ~ Willie Henry ~ Michigan
Wolverines ~ 6027/304
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Wolves ~ Wolves are the smaller, faster Defensive Tackles. Whereas Grizzlies will generally be counted on to command Double Teams and stop the Inside Run, Wolves will usually be asked to penetrate the Pocket and disrupt, especially against the Pass. The Prototype would be somewhere around 6015/300 or less, and they're getting smaller.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Wolves may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
When evaluating Wolves, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, and Processing Speed.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Processing Speed
* Combat Skill
Agility: Effective. Mediocre Launch Velocity, but impressive Fluidity and Acceleration.
Combat Skills: Competitive and with exceptional Potential: Competitive and improving Mechanics. Excellent Persistence.
Intangibles: Intriguing. Mediocre but improving Field Vision. Impressive Motor and Conditioning.
Run Defense: Tremendous Potential, especially at The Point of Attack, but also in Pursuit.
Pass Rush: Exceptional Potential, with a combination of Power and Fluidity that could become dynamic if developed.
Something's brewing in Michigan.
Even so, the raw Power and Fluidity that he brings to The Field of Battle is exceptional, and if he puts in the Time & Training to develop it and possesses the Wisdom to apply what he's learned, he's got All Pro Potential, both as Pass Rusher and especially as a Run Defender, in either an Odd Front or an Even...and as he gives the impression of possessing both enough Intelligence and Drive to unleash that Talent, I'd say that he's a pretty good Bet, all things considered.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!