CornerBack ~ Zack Sanchez ~ Oklahoma
Sooners ~ 5110/185
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
CornerBacks ~ I find it quite amusing that the very last Skill Set on my list is the only Defensive Skill Set ~ so far!! ~ for whom I haven't adapted or invented a new Term. The Prototype would be about 6000/195.
CornerBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Combat Skills, Agility, Processing Speed, and Catch Point Capacity.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Combat Skills
* Processing Speed
* Catch Point Capacity
Processing Speed: Effective. Exceptional Processing Speed, usually, but takes too many Chances, going for Glory. Likely to be involved in a number of HighLight Reel Plays...both ways. Decent Run Defense Field Vision.
Run Defense: Marginal. Tremendous Motor, but deficient Core Power and WingSpan cripple his Combat Skills.
Pass Coverage: Hmmm...I'm thinking that he might be best in Zone Coverage, where his Field Vision, Acceleration, and Fluidity all play to'is Advantage, while minimizing his Long Speed Liability. Impressive Catch Point Capacity.
As a Press Corner, his marginal Core Power and deficient WingSpan debilitate his Combat Skills, and his mediocre Long Speed curtails his Range: He'd get mauled at the Line of Scrimmage and then torched, DownField.
And as a Slot Corner, his Run Defense, despite admirable Effort, is too much of a Liability.
And he's far too small to play CenterFielder, where Run Defense is crucial.
But as a Zone Corner, his Strengths of Fluidity, Short Speed, and Field Vision play perfectly to'is Team's Advantage. And as he gets good Grades in my Book for both Intelligence and Drive, Sanchez, despite some pretty substantial Limitations, scores pretty high in my Trajectory Formula, where Talent x Intelligence x Drive = Potential/Risk.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!