RoverBack ~ Siran Neal ~ JacksonVille State GameCocks ~ 6000/208
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Rovers ~ RoverBack is my term for what Earthlings refer to as "Strong Safeties". I don't find the employment of "Safety" as a moniker for a Position to be nearly as demeaning as "LineBacker", mind you, but it's still a pretty lame term for a Gladiator, if you ask me. The Prototype would be somewhere around 6000/210, or thereabouts.
Rovers are of course Hybrids, in that they are tasked equally with Run Defense and Pass Defense.
When evaluating RoverBacks, this is how I break things down:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Tackling: Thunderous Booms are all very well, but I'm more interested in form and efficiency!!
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, Navigating Traffic, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Processing Speed
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Offensive Tactics.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Combat Skills
* Vertical Agility
Power: 55. Impressive Torso Power but mediocre Core Power.
Agility: 33. Slow and stiff.
Processing Speed: 40. Inconsistent Processing Speed and Diagnostic Acuity.
Tackling: 50. Good Tackling Form, but shaky Combat Skills in navigating Traffic on his way to get there.
Run Defense: 40. Exceptional Motor, but shaky Combat Skills, mediocre Field Vision, and marginal Fluidity and Speed.
Pass Coverage: 40. Far better Combat Skill in Press Coverage than in navigating Traffic in Run Defense, but still on the raw side, and compounded by marginal Fluidity and Speed, he might have a lot of problems.
CatchPoint Capacity: 33. He's actually got potential, here, but needs work in all aspects.
Red Flag: 24 by Opening Day. That carves out a huge chunk of value to'is prospective team.
Ceiling? Contender. 4th/5th Round. Neal has changed positions several times since high school, where he was a WideOut, switching first to RoverBack, then to Gryphon, then to CornerBack. Such rampant changes are severely detrimental, not only to developing intellectual command of a role, but of developing muscle memory.
In EarthSpeak? Neal, given the chance to focus on a given role ~ though all substantial NFL roles are complex, mind you ~ could conceivably develop far better functional Power and Agility than he currently exhibits, in additional to prospectively improving his Processing Speed, Combat Skills, Tackling, and CatchPoint Capacity by leaps and bounds.
Floor? Lunatic Fringe. UFA. He doesn't have any great Strength yet has many Deficiencies.
Risk/Reward Ratio? Sketchy. His Reputation is an excellent one, in terms of Work Ethic ~ which is evident on Tape ~ and in terms of raw Intelligence, for it takes a strong intellect to survive what he's gone through.
Even so: He'll be 24 on Opening Day, is short on Talent, and probably had the appearance of that exaggerated not only by playing in Division 47, but by playing mostly against guys considering less developed than him.
I could definitely be wrong, as I'm inclined to give his Intangibles strong Grades.
But he he seems like a Long Shot to become a lasting Starter, to me.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!